Few are major challenges, but they force you to consider your form and tactics, not least because you're booted back to the start if you die before the boss door.ĭespite all this variety, however, I do think Nobody Saves the World is spread a little thin over its 20-hour run-time, and that's mainly down to the dungeons. The latter create awkward wrinkles such as increased enemy damage or healing items that heal monsters as well as yourself. The former carry over from Guacamelee, whereby you can't damage an enemy until you break its shield with a certain kind of attack (blunt, sharp, light, dark). There are also plenty of dungeons to crawl through, and these add extra bite to combat by introducing wards and location-specific rule changes. These are great because, again, they ask you to think up a combination of powers to get the job done. I met a slug who wanted me to bring his wife back from the dead, for example, while a speedy wizard loiters near a makeshift racetrack waiting for challengers. Still, the overworld is well worth exploring, tightly plotted with connecting passageways, open fields, lakes and underground tunnels, and stuffed with monsters, treasure, settlements and amusing distractions. With that, I found I rarely focused on where I was going, and was content wandering the map, mucking about with the range of skills at my disposal, side-tracked by tasks such as slaughtering another dozen enemies using the rat's health-regenerating bite attack while playing as a zombie. And since you can't enter critical path dungeons until you've completed plenty of smaller quests, you have to keep trying different techniques as you tour the land smiting critters. The most basic of these involve hitting a certain number of enemies with a form's regular attacks, but they quickly evolve to demand you master the nuances of your powers or stack them in specific ways. All levelling up in Nobody Saves the World is tied to quests, which include completing dungeons or errands provided by NPCs, but also a series of objectives linked to each form's abilities. What makes it worse is that there’s no noticeable difference in energy values between most monsters even though some are stronger than others.Crucially, all these possibilities are used to ensure that the grind of chewing through monsters is never merely about watching XP bars fill. You can choose between different classes to affect your attacks, but it doesn’t change the fact that you need to kill a lot of monsters to gather energy. Even though combat is fast, killing monsters is very slow. In order to break the barriers, the golf fairy needs energy that you get from slaying monsters. You need to play all the holes but in order to do that, you need to break the barriers. Then there’s the main objective of the game. Many of the enemies are simply recolors and there are moments when objects clip into each other and animations that don’t look natural. Though there’s nothing wrong with pixel art, this game has a somewhat flat look to it. The aesthetics definitely could’ve used some closer examination. There are moments RPGolf Legends should’ve taken a step back before swinging wildly. Golf is a game that requires a lot of concentration and precision, but messing up can quickly cause frustration that leads to a worse score. You can choose to run past them all or grab your favorite golf club and just start swinging. There's no lagging in between battles as monsters will roam freely with multiple kinds overlapping in the same areas. Enemies spawn and patrol randomly to keep you alert and provide excitement in-between playing holes. When out fighting, combat is fast and blunt. There are also golfing challenges and even boss encounters that test how you’ll play through in order to get the best outcomes. There are also the types of clubs you’re using, ball power-ups, and the direction of the wind to affect how you approach each hole. The primary goal of the game is to play all the courses which all have different layouts requiring different types of thinking. For the most part, it captures the sport quite accurately. Despite this being an RPG, dialogue is quick and light so as not to slow you down. As you aim to unlock all the courses, you encounter a lot of different points of interest as well as plenty of side tasks that you can complete for easy rewards while expanding your inventory. After the game fills you in on the story, you’re free to roam the surrounding area discovering whatever you come across. RPGolf Legends gets some pretty low scores itself. The general rule of golf is the lower the score, the better.
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